AI Resume Builder - AnalogueShifts
User Research, UI design (Version 2.0), Usability Testing

Client
AnalogueShifts
Services
User Research, UI design (Version 2.0), Usability Testing
Timeline
3 months
Year
2024
Finding a job today is already stressful.
People are sending out applications, tracking responses, preparing for interviews and on top of all that, they’re expected to sit down and carefully craft a resume that passes ATS systems and still looks professional.
Most people don’t have time for that. That’s where resume builders come in.
During my time as a Product Designer at AnalogueShifts (a talent acquisition platform where companies post jobs and candidates apply and track their applications), one of the products I worked on was their AI Resume Builder.
The idea was simple: help job seekers quickly create ATS-friendly resumes on the AI resume builder platform. But in reality, the product wasn’t performing well. Sign-ups were low, and people weren’t converting.
So I was brought in to review the experience and redesign it.
My Role
I worked as the Product Designer on this project. I was responsible for:
Reviewing the existing product
Running user research (surveys + informal interviews)
Defining problems and design opportunities
Redesigning the UI and user flow in Figma
Collaborating closely with developers
Supporting handoff and implementation
I also worked directly with stakeholders through multiple feedback sessions and alignment meetings.
The Problem
Before jumping into design, I did a proper review on the product and started asking questions.
Why were people not signing up? Why were users dropping off?
After reviewing the experience and gathering feedback from users and stakeholders, a few clear issues came up:
1. The UI felt cluttered and confusing
The interface wasn’t very clear. There was too much happening at once, and first-time users didn’t easily understand where to start.

2. No free trial
Users had to commit before really experiencing the product. From research and general user behavior, this was a big friction point. Resume builders are everywhere these days, and because there are so many options, users usually want to test a platform first before deciding to trust or pay for it.
3. Low product awareness
From the surveys, I realized that a lot of users were just discovering the product for the first time. Some didn’t even know about it until they were asked to try it. There wasn’t enough awareness or online presence, so users didn’t really understand what the platform offered upfront.
Research & Discovery
I approached this in a practical way. Since resources were limited, I focused on lightweight but effective research:
Sent out surveys to users
Had direct conversations with people who tried the product
Gathered feedback from stakeholders
Reviewed competitor resume builders
Observed how users moved through the current flow
Some early users also tested the product and shared honest feedback.
The biggest insight was simple:
People didn’t feel confident enough to commit because they couldn’t experience value early. And even when they tried, the UI made things harder than necessary.
Defining the Direction
After presenting findings to stakeholders, we aligned on two main goals:
Introduce a free trial / limited access so users could experience the product before committing
Redesign the interface to be clearer, simpler, and more guided
The focus wasn’t just to make it look good but mainly to make it easy to use.
Design Process
I redesigned the resume builder with clarity in mind.
My approach was:
Reduce visual clutter
Make the steps more obvious
Guide users through resume creation instead of overwhelming them
Improve hierarchy and spacing
Make actions clearer (what to click, what to fill, what’s next)
I designed and prototyped everything in Figma, then worked closely with developers to make sure what I designed was feasible and could be implemented properly.

We had regular check-ins to align on behavior, edge cases, and constraints.
Validation
To validate the redesign, I shared the updated version with users who had interacted with the previous experience and gathered qualitative feedback.
I also reviewed the flow with developers to assess usability from both user and implementation perspectives.
The feedback showed clear improvements:
Users said the flow felt more structured and easier to follow
The UI was clearer and more intuitive
The free trial feature made them more willing to explore the product
Navigation felt simpler compared to the previous version
Developers also confirmed that the new design improved overall usability and reduced friction across key flows.
These insights helped validate that the redesign addressed the original problems and created a more accessible experience for users.
Outcome
After launch:
The resume builder felt more approachable
Users were more interested because of the free trial
The interface became simpler and easier to navigate
Stakeholders were satisfied with the direction
For me, the biggest win was turning a confusing experience into something more realistic and usable.
What I Learned
This project reinforced a few important things for me:
Even good ideas fail with poor UX
Users need to feel value early
Simplicity beats complexity
Small changes (like adding a free trial) can have big impact on the product
Collaboration with developers early saves time later
It also strengthened how I combine design thinking with validation not just designing screens, but making sure solutions actually work for users.


